![]() It does make things harder than it should be, to be fair.Īnother issue seems to be the Galactic economy, as the reward for doing jobs seems to be nowhere near what it costs to run the station, and this makes everything jolly hard. Now, with a mouse, you’d assume this is nice and easy, just click and away you go, but with a controller you have to kind of aim a beam of light to the node you want, and hope it selects the right one. The biggest of these is an annoying imprecision when trying to select a particular node to build on. There are niggles, especially with a port of a fairly complex game from mouse and keyboard to controller, as you’d expect. While I had to move a bit closer to the screen to read what I was meant to be doing, it all works fairly well. There are missions and contracts on the left, a bit of info about the selected mission in the middle, and then the interface with the station A.I. The final screen is where we can accept jobs, and is a very text dense, quite small text kind of screen. There are up to three connectors on a module, and they need to be linked into the existing circuits in order to provide (I assume) air, power and all the things that are required to live and work in space. Once a module has been constructed and attached, it then needs to have the plumbing attached, which is where the third of the aforementioned screens come in. Helpfully, each module has a symbol assigned to it, and the missions that you can undertake also have symbols against them, so if you are lacking a necessary module it is easy to see what you need to build. As you start off a mission, there are a number of free nodes available that you can plainly see, allowing you to attach modules to them, such as extra habitation, giving you more workforce, or an administration centre to allow you to perform extra tasks. The external view of the space station is the screen that we need to use in order to build new modules and attach them to the station. ![]() So, orbit.industries isn’t going to blow your socks off with its presentation (indeed, they remained firmly on throughout the entirety of the review process), but how about actual gameplay? What is it like to be a bold Space Pioneer, building a space station using only your wits and available money? Well, slow, is the word that springs to mind, along with ‘strangely calming’ and ‘almost zen-like’. Or if you run your station as efficiently as I did, telling you that funds are critically low. Sound wise it is all very minimal as well, with a robotic voice over teaching you the basics and introducing each step of the missions you have to complete. Looking at the endless reaches of space is quite nice, and being able to zoom and pan the view around your station is decent enough in a relaxing kind of way. And this is the sum total of the visuals, and while it wouldn’t make my work laptop sweat (and that’s not a great machine, folks) it is sufficient for what orbit.industries is trying to do.
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